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And the new theme is...

Limit Break!
Awww yeah!

The FFIII theme is now closed. Please make sure you go back and vote on the apps that still need your votes! I also put a lot of effort into giving you guys in-depth explanations and everything on the limit breaks so those of you who haven't played all the games can still vote without a problem. I know there's a lot to read, but it's a lot easier than hunting down the limit breaks yourself, right?

s i x
[Blitz (Sabin)]: Sabin's ability is Blitz, which lets him perform special attacks if the player inputs the proper button commands. Sabin learns more Blitzes as he levels up, but is able to learn his final ability from his master Duncan in the World of Ruin at any level. You can see a clip of it here. His Desperation Attack is known as Tiger Break, which you can see here.

[Dance (Mog)]: Mog's ability is Dance, which lets him perform different dances that either damage or put status effects on the enemy. It's not the most reliable skill, as he can stumble in the attempt to do a dance, making it a useless turn. You can see some of his dances here. His Desperation Attack is known as Moogle Rush, which you can see here.

[Esper (Terra)]: Terra's special ability is Trance, also known as Morph, which causes her to shift into her Esper form for a period of time. While in her Esper form all of Terra's stats are doubled, but she can only sustain the transformation for a period of time, and cannot Trance more than once per battle. The amount of time Terra can sustain the transformation increases as she earns Magic Points in battle. Her Desperation Attack is known as Riot Blade, which you can see here.

[Lore (Strago)]: Strago's ability is Lore, which allows him to use magical attacks learned from enemies. When Strago sees an enemy use an attack he can learn as a Lore; he will learn it at the end of the battle, unless he was Blind or is KOed or petrified at the time the attack was used. Strago may then use the attack at the cost of MP. Strago can also learn Lores is used by Gau or Gogo during a Rage. His Desperation Attack is known as Sabre Soul, which you can see here.

[Mimic]: Gogo's innate ability is Mimic, which has him/her copy the last action any ally took in battle. If the action was a spell, Gogo will cast that spell for no MP cost, while if s/he mimics the use of an item, s/he will use the item without actually reducing the party's stock of said item. Gogo can also freely equip almost any three command abilities usable by the other twelve playable party members. The only ability s/he cannot equip is Terra's Trance. His/Her Desperation Attack is known as X-Meteo, which you can see here.

[Runic (Celes)]: Celes's ability is Runic, which negates the next magical ability used and heals Celes of an amount of MP equal to that ability's MP cost. You can see a clip of it here. Her Desperation Attack is known as Spin Edge, which you can see here.

[Sketch (Relm)]: Relm's ability is Sketch, which lets her draw a living replica of an enemy to attack. If Relm equips the Fake Moustache, Sketch becomes Control, which allows her to control the actions of an enemy directly, though Relm herself cannot take commands while controlling an enemy. Her Desperation Attack is known as Star Prism, which you can see here.

[Slots (Setzer)]: Setzer's special ability is Slots, which opens up a window with three spinning slot wheels. The player stops the wheels one by one, and depending on the result, Setzer uses a special attack. If Setzer equips the Heiji's Jitte Relic, Slots becomes Gil Toss, which allows Setzer to do damage to all enemies at the cost of some gil. You can see a clip of it here. His Desperation Attack is known as Red Card, which you can see here.

[Steal (Locke)]: Locke's ability is Steal, which allows him to attempt to steal an item from an enemy. Equipping Locke with the Brigand's Glove turns Steal into Mug, which allows Locke to attack an enemy while attempting to steal. Equipping Locke with a Genji Glove or the Master's Scroll allows him to attempt to steal multiple times in a turn. His Desperation Attack is known as Mirage Dive, which you can see here.

[Bushido (Cyan)]: His ability is Bushido, which lets Cyan open a secondary ATB bar to charge up and execute special attacks. Cyan learns new Bushido attacks as he levels up, but after completing his Dreamscape he automatically learns all the Bushido attacks. You can see a clip of it here. His Desperation Attack is known as Back Blade, which you can see here.

[Throw (Shadow)]: His ability is Throw, which lets Shadow throw almost any weapon at enemies for high damage. Shadow is also able to use specialized throwing weapons in addition to other weapons to attack multiple enemies at a time. If Shadow is hit with a physical attack, there is a chance Interceptor will block it. When this happens, Shadow will take no or little damage. There is also a chance Interceptor will counterattack using either "Wild Fang" or "Takedown", both of which deal non-elemental magic damage to one opponent so long as it is not floating. His Desperation Attack is known as Shadow Fang, which you can see here.

[Tools (Edgar)]: Edgar's special ability is Tools, which lets him attack enemies with one of eight special weapons. Edgar's tools must be purchased in Figaro Castle or found before he can use them. You can see a clip of it here. His Desperation Attack is known as Royal Shock, which you can see here.

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[Aeris's Limit]: As a White Mage-like character, Aeris's Limit Breaks revolve around healing and buffing the party, most of them restoring HP and curing status ailments. Aeris's ultimate Limit Break is Great Gospel, which fully heals the party and makes them invincible. However, for Aeris to actually use the technique, it has to be taught to her on Disc 1. You can see a clip of it here.

[Barret's Limit]: Barret's Limit Breaks mostly consist of physical blows using his gun arm, and one, the Ungarmax, is part of a strategy to defeat Emerald Weapon. It is of particular note that Mindblow is one of a limited number of attacks available to the player that drains enemy MP. You can see a clip of it here (from 2:01 to 3:21).

[Cait Sith's Limit]: Cait Sith's Limit Breaks are dependent entirely on Luck. His first limit break, Dice, throws a series from 2-6 dice and deals damage based on the roll. The higher level Cait Sith is, the more dice he throws. His second limit break Slots, is what most people remember him for. His slots can, in fact, mimic seven different Limit Breaks (giving him the same number as any other party member), but its unpredictable nature and potential hazard to the party makes most players skeptical. His ultimate Limit Break can instantly kill any enemy, even powerful side-bosses, but in lieu of a high damage dealer like Omnislash, it is considered a poor consolation. You can see a clip of it here (from 11:50 to 12:57).

[Cid's Limit]: Cid's Limit Breaks often hit multiple enemies or hit multiple times, letting him do massive damage. His strongest Limit Break, Highwind, could potentially do 9999 x 18 damage, a feat only Barret Wallace's Ungarmax can match - even Cloud's infamous Omnislash cannot do this much damage. Cid also learns his Limit Breaks fairly quickly. All of Cid's Limit Breaks use his physical strength to determine their power. You can see a clip of it here (from 8:02 to 9:47).

[Cloud's Limit]: Cloud's Limit Breaks are one of the strongest. However, they are learned much slower, and Cloud typically needs to kill twice as many enemies as his comrades to learn his stronger techniques. His ultimate Limit Break, Omnislash, can be the most powerful move in the game providing that Ultima Weapon is equipped and Cloud has full HP. All of Cloud's limits are physical and typically sword techniques. You can see a clip of it here (from 0:07 to 2:00).

[Digital Mind Wave (Zack)]: Digital Mind Wave, or DMW, is the limit break system in Crisis Core. Zack, despite having his own signature DMW attack (called Chain Slash) and numerous unmentioned limit breaks, naturally has the ability to copy the Limit Breaks of people close to him, and thus, throughout the game, more characters who are connected to Zack will be added to the DMW. It is also possible to unlock Summon DMWs or gain Chocobo Mode, along with other creatures' DMW. You can see a clip of it here.

[Red XIII's Limit]: Red XIII's lower-level Limit Breaks involve him increasing his stats, particularly through the use of Haste, which boosts his speed. His later Limit Breaks hit multiple enemies, and his ultimate Limit Break, Cosmo Memory, hits all enemies for 8x damage, allowing it to easily do 9,999 damage at a relatively low level. You can see a clip of it here.

[Tifa's Limit]: Tifa's Limit Breaks consist of consecutively hitting the opponent with each move adding on to the previous. Each move deals physical damage to a random opponent. The Limits are selected through a random selection process via Slots. Each time the reel hits "Yeah!" damage is doubled, but each time it hits "Miss", the attack does not connect. Stopping the reel on "Hit" allows the attack to connect, but does not increase its power. You can see a clip of it here (from 3:24 to 3:47, slots not shown).

[Vincent's Limit]: Vincent's Limit Breaks are quite different from the others. There is only one Limit Break for each of the four levels. When he initiates one, he turns into a monster, who is constantly berserk, and stays that way until the battle is over, win or lose. When he shifts his form, Vincent's stats increase and his HP refills, but he cannot shift back at will. Thus, while his Limit Breaks can be very powerful, they are risky. You can see a clip of it here (from 13:00 to 16:19).

[Yuffie's Limit]: Yuffie's Limit Breaks have fair power, and most of them hit multiple enemies. She also learns her Limit Breaks slightly quicker than other party members. Of particular note, her Clear Tranquil ability one of the two healing Limit Breaks not learned by Aeris; the other one is Cait Sith's Moogle Dance. All of Yuffie's Limit Breaks, besides Clear Tranquil, rely on Yuffie's physical strength. You can see a clip of it here.

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[Angel Wing (Rinoa)]: Angel Wing is Rinoa's second Limit Break. When entering Angel Wing mode, a pair of white feathered wings, similar to the ones printed on her blue sweater, will emerge from Rinoa's back. Activating Angel Wing will cause Rinoa to enter a sort of "Magic-Berserk" status; players will lose control of her until the battle's end, or until she is defeated or petrified. During Angel Wing, Rinoa will be immune to Berserk, Confuse, and Silence. Rinoa will automatically cast one offensive spell present in her inventory without actually expending it, important for maintaining the effects of junctioned spells. Rinoa's magic damage will be five times more powerful than its base damage, even when her magic stat is already at the maximum 255. The increased damage multiplier will work even with Demi, which instead of draining the opponent's HP by 25%, can kill the target. You can see a clip of it here at 2:30.

[Blood Pain (Kiros)]: Blood Pain - Kiros's Limit Break targets a single enemy and unleashes a series of six quick attacks on them. Blood Pain's attack power is 25, fairly low compared to the other characters', but the multiple hit makes up for it. You can see a clip of it here.

[Blue Magic (Quistis)]: Quistis can learn Blue Magic as her Limit Break. Quistis learns new Limit Breaks by the use of certain items. Her Limit Break attacks get more powerful the higher the Crisis Level is. A list of her attacks can be found here. Her ultimate skill is Shockwave Pulsar, which is also one of the final boss' best attacks. You can see a clip of it here.

[Combine (Rinoa)]: Although Angelo occasionally appears as a character within the game, her main function in Final Fantasy VIII is to serve as Rinoa's primary Limit Break, using her skills to protect her mistress and the other party members. When Rinoa gets her Limit, the player may select "Combine" to summon Angelo into battle. Rinoa then calls upon her pet, and Angelo rushes onto the scene, performing one of eight possible tricks. The trick performed is randomly chosen. On occasion, Angelo will appear and perform one of her tricks without being summoned if Rinoa and her party members are in desperate trouble. You can see a clip of it here.

[Desperado (Laguna)]: Laguna's Limit Break damages all enemies at once. He first pulls out a hand-grenade, arms and tosses it into the middle of his opponents. Afterward, he shoots a grappling hook above him and, as he swings from side to side on his grapple, he fires multiple rounds with his machine gun down upon his enemies. He then jumps off the rope and lands with his back towards the foes as the grenade explodes, dealing massive damage to all enemies. It has a base attack power of 140. You can see a clip of it here.

[Duel (Zell)]: Duel is Zell's Limit Break move. To use the limit successfully, groups of button sequences (much like a fighting game) appear on the screen and as many as possible must be input in the allotted time. The time given depends on the Crisis Level and varies between 4 and 12 seconds. Zell has four finishing moves which can be input after a set combination of normal moves are used: Burning Rave, Different Beat, Meteor Strife, and My Final Heaven. Each attack, particularly the finishing moves, can deal heavy damage and are not stunted by elemental resistance as they are normal physical attacks. You can see a clip of it here.

[Fire Cross (Seifer)]: Fire Cross is Seifer's Limit Break. Whereas the player is only able to use one skill, Seifer's other skills are used in boss battles against him. Uniquely, Seifer is the only playable character who can execute his limit break below 84% of his max HP, whereas the others need to be in critical health. Seifer begins his limit break by casting a fire spell (single/multiple enemies, depending on the skill) and then attacking the stunned foe with a sword technique. He has four skills: No Mercy, Demon Slice, Bloodfest, and Reverse Zantetsuken.

[Ice Strike (Edea)]: The ultimate manifestation of Edea's Sorceress Power is her Limit Break, called Ice Strike. When activated, she summons several large icicles that are magically hurled at the target, dealing massive damage. Edea's Limit Break's strength is unaffected by Crisis Level and its attack power is 120. This Limit Break is also seen at the end of Disc One, where she uses it on Squall with near-lethal effects. You can see a clip of it here.

[Massive Anchor (Ward)]: Massive Anchor allows Ward to throw the harpoon into the air and jumps after it. Once caught, he rides it back down into the ground, causing a massive shock wave that damages all enemies. It is very similar to a Dragoon's Jump attack. Massive Anchor's attack power is 150, even higher than that of Lion Heart, but it only hits once. You can see a clip of it here.

[Renzokuken (Squall)]: Renzokuken is Squall's Limit Break. Renzokuken's first stage is a series of slashes from his gunblade. To increase the amount of damage, the player must hit the R1 shoulder button (the "trigger") as the bar of light sweeps through the gauge at the bottom of the screen and into a small box at the left. After the sequence Squall may attack with one of his four finishers: Rough Divide, Fated Circle, Blasting Zone, and Lion Heart. The Crisis Level affects the number of hits in Squall's Renzokuken and the chance to perform a finishing blow. You can see a clip of it here.

[Shot (Irvine)]: Shot is Irvine's Limit Break. When the player executes it, various types of Ammo can be chosen. They can then be fired many times with the Trigger button at one enemy before a set amount of time passes. The amount of time depends on the Crisis Level. When he's shooting Normal Ammo and a few other types, he strikes various poses while he shoots the enemies. You can see a clip of it here.

[Slots (Selphie)]: Selphie's Limit Break is called Slots. Slots randomly choose a spell and the amount of times it will be cast. Slots do not use up any stocked magic. In addition to the standard spells, Selphie has four special spells that have the chance to show up: Full Cure, Wall, Rapture, and The End. You can see a clip of it here.

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[Cook (Quina)]: Eat command changes to Cook, making the requirement for an enemy's health to be at 1/4 or lower instead of 1/8 or lower in order to "eat" the enemy. The "Eat" command is required for obtaining new Blue Magic skills. When an enemy drops below 12.5% of its maximum HP, Quina is able to eat it. If successful, the enemy is killed and Quina will learn a new skill. A list of Quina's skills can be found here.

[Double Black (Vivi)]: Black Magic command changes to Dbl Black, allowing Vivi to cast two consecutive Black Magic spells per turn, providing he has MP for both. The spells still count as two actions and deplete the Trance gauge individually.

[Double White (Eiko)]: White Magic changes to Dbl White, allowing Eiko to cast two consecutive White Magic spells in one turn, providing she has MP for both. Like Vivi's Double Black, both spells will deplete the Trance gauge individually.

[Dyne (Zidane)]: Skill command changes to Dyne, which grants special attacks at the cost of MP and Trance. You can see a clip of it here.

[Eidolon (Garnet)]: Summon command changes to Eidolon, increasing the chance of a summon having a stronger attack (full animation) and the summoned Eidolon has a chance of reappearing, and will continue to reappear at random intervals. The random summons do not use up MP, but are weaker than regular summonings.

[Elan (Amarant)]: Flair changes to Elan, making all of Amarant's skills apply to multiple targets. You can see a list of his Flair abilities here.

[Jump (Freya)]: Jump ability changes; Freya stays in the air instead of landing after a Jump. While airborne she rains spears on all enemies whenever it is her turn. When her Trance gauge expires, or battle ends, she performs a final attack and lands. You can see a clip of it here.

[Strength (Steiner)]: Does not have any actual Trance skills, but his physical attack power triples. If attacking with the Blood Sword, Steiner will only get the normal 50% increase bonus instead.

t e n
[Bushido (Auron)]: Auron's Overdrive is called Bushido. When the player chooses which overdrive to use, they must then input the button sequence to that Overdrive before the timer runs out. Auron has a total of four Overdrives. One is available from the beginning, while the remaining three must be learned by collecting Jecht Spheres (there are a total of 10 Jecht Spheres). His skills are: Dragon Fang, Banishing Blade, Shooting Star (at 1:40), and Tornado.

[Fury (Lulu)]: Lulu's Overdrive is called Fury. It allows Lulu to cast multiple versions of the same spell, but without sticking to the "rules" of normal spell casting: Each single attack is weaker than a normal spell, it can be used even when silenced; the spells bypass Reflect and Shell and they don't consume MP. Players must rotate the right analog stick after choosing the spell to cast, and for each successful rotation the counter goes up by one, indicating how many times the spell will be cast. How big a rotation is, is based on Lulu's magic stat and how many successful rotations the player has already made, meaning that a successful rotation might be 720 degrees on the analog stick. Lulu's Overdrive is limited to the spells she has currently learned, meaning that it isn't possible to cast Thundaga as an Overdrive until Lulu actually learns Thundaga. In addition, the Fury is limited to Black Magic spells only.

[Grand Summon (Yuna)]: Yuna's Overdrive is called Grand Summon that lets Yuna summon any Aeon she has acquired and grant it a full Overdrive gauge. Once the Aeon has used its Overdrive, the Aeon's Overdrive Gauge goes back to what it was before. This means it is possible to unleash two consecutive Overdrives if the Aeon's Overdrive Gauge was already full before Grand Summoning it.

[Mix (Rikku)]: Rikku's Overdrive is called Mix. Rikku can mix two items together from the current stock to create an item which is immediately used as part of the Overdrive. The item can be healing, damage inflicting or status changing. Though the possible outcomes may seem endless, many different mixes have the exact same effect, even though different items were chosen for the mix. You can see a fifteen minute clip of it here.

[Reels (Wakka)]: Wakka's Overdrive is called Slots and is similar to Setzer's slot ability in Final Fantasy VI, and Cait Sith's Slots Limit Break. The player must stop the symbols like on a slot machine. Wakka can learn new Overdrives by winning them as prizes in Blitzball tournaments. Once the prize is won, Wakka automatically learns the new Overdrive (it is not necessary to have Wakka on the team in order to learn the new Overdrives). He has a total of four Overdrives. You can see a clip of it here.

[Requiem (Seymour)]: Seymour's Overdrive is called Requiem, but it can only be used during the one time Seymour fights in the party against the second incarnation of Sinspawn Gui during Operation Mi'ihen. It is powerful enough to achieve overkill on all Sinspawn Gui's four parts (though its body may need to be attacked beforehand). The animation for Requiem also doubles for the animation of the Use item Dark Matter. You can see a clip of it here

[Ronso Rage (Kimahri)]: Kimahri's Overdrive is called Ronso Rage. By using the technique Lancet on certain enemies, Kimahri can learn their special skills, which he can then use as overdrives. It is possible to use Scan to check what overdrive Kimahri can learn, if there's something to be learned at all. Kimahri can learn a total of 12 Overdrives. If Kimahri learns a new Overdrive using Lancet, his Overdrive meter automatically refills.

[Swordplay (Tidus)]: Tidus' Overdrive is called Swordplay. Swordplay can inflict massive amounts of damage onto single or multiple opponents, depending on which attack is used. Once the player selects Swordplay, a bar will appear with a time limit, a small cursor and a white space in the middle of the bar. Players must stop the cursor in the white space, by pressing X, before time runs out to increase the power of the Overdrive. Tidus learns new Overdrives from using his old ones over and over again. He has a total of four Overdrives he can learn: Spiral Cut, Slice and Dice, Energy Rain, and Blitz Ace. You can see a clip of it here.

The stamps will look like this:

I'm way excited for this one and I hope you guys are, too. It's been wicked slow around here, so lets try to put some life back in this place! If you have any questions or concerns about the theme, let me know here. I'm aware some of the characters in FFVI are missing, but I only left them out because they had no Desperation Attacks to speak of and I was trying to stay true to what limit breaks actually are. If you feel like I missed anyone, though, don't hesitate to let me know.


( 12 comments — Leave a comment )
Nov. 2nd, 2010 10:37 pm (UTC)
I seriously love you for this theme and these gorgeous stamps. Can't wait to do this one! :]
Nov. 2nd, 2010 10:44 pm (UTC)
Aha, thanks! I'm glad someone else is enthusiastic about this!
Nov. 3rd, 2010 03:20 am (UTC)
Awesome theme! XD
Nov. 3rd, 2010 06:22 am (UTC)


You are AWESOME, as is this theme and the stamps.
Nov. 3rd, 2010 07:08 am (UTC)
Well, thanks! I hope you enjoy the theme.
Nov. 3rd, 2010 07:10 am (UTC)
Oh, I will. Thank you for taking the trouble to add info about each one!
Nov. 3rd, 2010 09:26 am (UTC)
Nov. 4th, 2010 12:35 am (UTC)
Thank you! Enjoy the theme. :]
Nov. 3rd, 2010 05:55 pm (UTC)
Heck yeah. I've been looking forward to this theme since we started having themes. ♥
Nov. 4th, 2010 12:36 am (UTC)
You and me both! Limit breaks are... pretty much my favorite thing ever in Final Fantasy.
Nov. 6th, 2010 06:52 am (UTC)
A little late, but I'm totally digging the theme and I can't wait to apply for it :D
Nov. 6th, 2010 06:54 am (UTC)
Great! :D I hope you enjoy it.
( 12 comments — Leave a comment )